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Note that not all control surfaces support auto-detection – but you can always add control surfaces manually. This feature will randomly vary the velocity values for the notes you enter. Also See for Reason Installation manual – 34 pages. The Shift Drum functions move the notes for the selected instrument one step to the left or right. The automap function can be used as a quick way of creating a key map, or as a good starting point for further adjustments of a key map. The following sample formats can be loaded: Wave. This is useful if you are mapping non-pitched material e.
 
 

[Propellerhead reason 5 tutorial pdf free download

 
We provide free online pdf manuals for software and applications: Propellerhead Software Reason, Reason Essentials, Reason Intro, Reason Lite. This is the Operation Manual for Propellerhead’s Reason music production Acrobat Reader on your computer, you can download it free of charge from the. replace.me About the manuals. This is the Getting Started Manual, a guided tour of the basic features and procedures in Reason. The.

 

Reason Tutorials | Propellerhead Reason Tutorials.User Guide for Propellerhead Reason Software, Free Instruction Manual

 

Не было ни страха, ни ощущения своей значимости – исчезло. Он остался нагим – лишь плоть и кости перед лицом Господа. «Я человек, – подумал .

 
 

Reason 5 Operation Manual | PDF | Synthesizer | Equalization (Audio)

 
 

You can then lock this control surface to a device and use its controllers to tweak parameters, but you will not be able to play the device. Each control surface can be locked to one device at a time but you can lock several control surfaces to the same device.

This locked device will always be controlled by the selected control surface, until you unlock the device or lock the surface to another device. You can lock as many devices you wish, as long as you have enough control surfaces. In other words, even if a device is locked to a control surface, some parameters could be overridden so they are controlled by another control surface, or some controls on the locked surface could be override-mapped to another device.

This switches the rack view between the front and rear panels. A quicker way to do this is to press [Tab]. If there are many connections in Reason, the cables can sometimes obscure the view, making it difficult to read the text printed on the back panels of the devices. Cables can be displayed in normal mode and in Reduced Cable Clutter mode. Select Reduce Cable Clutter on the Options menu to hide the cables according to the setting you have made in the Appearance section on the General page in Preferences.

A Device Group is a series of interconnected devices that belong together. A Device Group could, for example, be an instrument device connected via an effect device to a mixer device. When this is activated, the sequencer Arrangement and Edit Panes will automatically scroll along with the song position pointer on playback.

When this item is deactivated, the Arrangement and Edit Panes will remain stationary. When this is activated, the content of the Block Automatic Clip is displayed in a ghosted fashion on the arrangement pane. This is the Operation Manual for Propellerheads Reason music production software. The information in this manual is also available as html files in the on-line Reason Help system. All supported control surface devices have standard remote mappings for each Reason device.

If you wish to override this standard mapping, you can do so in the following way: 1. To get an overview of which parameters can be assigned remote overrides, select Remote Override Edit Mode from the Options menu. If you havent already, dont forget to check out the Video Tutorials, available in the Reason Help system. Also, be sure to regularly check out the Propellerhead web site at www.

About this chapter This opens a dialog where you can assign override mappings. Make sure that the Learn from Control Surface Input box is ticked.

Each device you select will show a blue arrow symbol beside every parameter that can be assigned a remote override. Standard mappings are marked with yellow knob symbols only shown when the device has MIDI input. Assigned overrides are marked with a lightning bolt symbol.

If you click on an assignable parameter to select it selected parameters are orange in color , you can then select Edit Remote Override Mapping The Introduction chapter describes some of the general conventions used throughout the Reason reference manual. Simply turn the knob or slider etc. In this Operation Manual, all aspects of the Reason program are described in detail. The first chapters deal with general methods and techniques, e.

Then follow descriptions of all rack devices in Reason. The MIDI Received field momentarily flickers as you turn the knob, and then the dialog shows the control surface device and the control you used. Select a device from the Control Surface pop-up in the dialog, and then select a control from the Control popup.

Click OK to exit the dialog. On the Control pop-up, all the controls on the selected control surface are listed. The selected parameter is now tagged with a lightning bolt symbol, indicating Remote Override mapping.

To exit Remote Override Edit mode, deselect it from the Options menu. However, if you downloaded Reason from the Propellerhead web site and dont have Acrobat Reader on your computer, you can download it free of charge from the Adobe web site at www. You do not always have to use this method – see below. If Remote Override Edit Mode is enabled on the Options menu, mapped parameters are tagged, and the arrow indicators show the assignable parameters.

In this mode, however, you cannot operate Reason normally. Remote Override Edit mode is primarily for overview of available parameters and the current assignments. The screenshots in this manual were taken from both versions of Reason. Since the program layout is more or less identical in the two versions, there shouldnt be any problem following the instructions, regardless of which platform you use. Another way to assign keyboard remote commands is to have Remote Override Edit Mode deselected on the Options menu, and to simply right-click Win or [Ctrl]-click Mac the parameter you wish to control.

Selecting this opens the Edit Remote Override Mapping dialog. Thus, you do not have to select Edit mode from the Options menu if you already know that a parameter is assignable. See Remote Override mapping for more information. This manual describes both the Windows and Mac OS X versions of Reason; wherever the versions differ this is clearly stated in the text.

Additional Remote Overrides See Additional Remote Overrides The text conventions are pretty straightforward. The examples below describe when certain text styles are used:.

Surface Locking This opens a dialog where you can lock a control surface to a specific device. This means that the locked device is always tweakable, regardless of which track has MIDI input in the sequencer. This enables you to play and record notes for one device and at the same time control parameters for another device from a control surface.

However, some modifier keys are different on Windows and Mac computers. Whenever this is the case, the manual separates the commands with Win and Mac indications as in the following example: Hold down [Ctrl] Win or [Cmd] Mac and press [S] to save your song. When this is activated, the program is not synchronized to any external source. It plays in the tempo set on the Transport Panel. Whenever the manual instructs you to select an item from the context menu, it means that you should right-click or [Ctrl]-click if youre using a Mac with single-button mouse on the specific area, section or device, and then select the item from the pop-up menu that appears – the context menu.

The item list in context menus varies depending on where in the application you click. See Context menus for an overview of the context menus in Reason. When this is activated, Reason is synchronized to another application via ReWire. This is not a setting that you can activate yourself, it is automatically enabled when the program is in ReWire slave mode.

See ReWire for more details. When this is activated, the computers keyboard keys can be used to control devices, as set up with the Keyboard Control Edit feature.

See Editing Keyboard Control for more information. To get an overview of which parameters are keyboard controllable select Keyboard Control Edit Mode from the Options menu. Each device you select will show a yellow arrow symbol next to every parameter that can be assigned. If you click on an assignable parameter to select it, you can then select Edit Keyboard Control Mapping from the Edit menu.

These are indicated by filled lines according to the examples in the picture above. The different colors of the frames and texts are only to enhance the contrast to the background picture.

The Key Received field momentarily indicates that it is learning the keystroke s , and then the dialog displays the name of the key you have pressed. If [Shift] was used, the box beside the word Shift in the dialog is ticked. A rotating yellow rectangle appears, indicating Learn mode. Press the key or key combination you wish to use to remote control the parameter. Note that the transport panel uses the numeric keypad for various commands.

If you assign a parameter to a single numeric key, the corresponding transport functionality will be overridden! A dashed arrow in a picture indicates the directions in which the pointer or other tool should be dragged to perform the desired operation.

The example in the picture above shows in which directions up and down to drag the pointer to change the knobs setting. Another way to assign keyboard control commands is to have Keyboard Control Edit Mode deselected on the Options menu, and to right-click Win or [Ctrl]-click Mac the parameter you wish to keyboard control. This opens a pop-up menu, where one of the options will be Edit Keyboard Control Mapping.

Selecting this opens the Keyboard Control dialog. If you try to assign a key control that is already in use, you will get an alert asking if you wish to change the current assignment. Create menu Create Instrument Selecting this will open the Patch Browser, where you can browse for patches, regardless of the device type.

Depending on which menu item you selected, the browser will be set to show instrument patches or effect patches only. Selecting a patch in the browser will automatically create a device of the corresponding type in Reason, with the selected patch loaded. Depending on what type of device you create, the result can be different.

See Creating devices for a complete description of what happens when you create different device types. Reason is localized to several different languages. The language setting affects menus, dialogs, tool tips and some display texts, but generally not the texts on the device panels.

If you run Reason under Windows, you can select preferred language on this page. In this section you can specify what computer keyboard keys should be used for the On-Screen Piano Keys function. To change key assignment, click on a key in the window and then press another available key on the computer keyboard to assign it. Since many keyboard keys are already locked to other functions and commands in Reason, its not really applicable to reassign all the actual play keys.

Its more useful to reassign the Octave and Velocity numeric keys. This chapter gives a basic overview of the Reason application and describes general methods and techniques employed throughout the Propellerhead Reason software. It also explains the terminology used throughout the program, manuals and help files.

This could be an external hardware sequencer or sequencer software that is installed on the same computer as Reason.

The Rack is where all sound and effects devices you use in your song are located. The Rack resembles a traditional hardware rack, where sound modules and effects units can be mounted. The Sequencer is where you record your instrument tracks. Here you can also record automation of device parameters in the Rack.

The Sequencer also incorporates the Transport Panel, where all sequencer transport controls are located. Select this is you have a MIDI keyboard with programmable knobs, buttons or faders. If your control surface has templates or presets for different Reason 2. Select this if you have a MIDI controller with programmable knobs, buttons or faders but without keyboard. Select this is you have a MIDI keyboard without programmable knobs, buttons or faders. This is used for playing only including performance controllers such as pitch bend, mod wheel, etc.

Rack Scrollbar. Read more in Adding a control surface or keyboard in the Remote chapter. One of the control surfaces can be the Master Keyboard.

This is like any other control surface, but it must have a keyboard and it cannot be locked to a specific Reason device in other words, it always follows the MIDI input to the sequencer. This is the surface you use to play the instrument devices in Reason. In the Rack, all instruments, effects and mixer devices of the Reason song are visible. You can scroll vertically in the Rack by clicking and dragging the Rack scrollbar. By clicking the Maximize button at the top right of the Rack Area, you can maximize the Rack to cover the entire Reason Song window.

Maximize Rack button. The first surface with a keyboard that is added or found by auto-detect is automatically selected to be the Master Keyboard. If you want to use another surface as Master Keyboard, select it in the list and click the Make Master Keyboard button. If you dont want to use any Master Keyboard at all, select the current Master Keyboard surface and click the same button which is now labeled Use No Master Keyboard.

This determines how you set Master Keyboard Input in the sequencer: to which track and device the Master Keyboard should be directed which track to play from your keyboard :. This way you can just click anywhere on a track in the track list to select it for playing or use the arrow keys to step up and down in the track list.

In Separated mode, you need to click directly on the device icon to the left in the track list to set Master Keyboard Input. This is useful if youre working with multiple selections in the track list, or if you want to select different tracks for editing without changing which device you play from your keyboard. On instrument tracks, a small keyboard is also shown below the device icon.

On other track types, a small control surface is shown below the device icon. An image of the selected control surface model is shown, often along with some information text – read this carefully. For some control surfaces, you need to select a specific preset to use the surface with Reason – this is noted here.

Song Navigator 4. If in doubt, you can click the Find button and then tweak a control or play a key on the control surface to have Reason find the correct input port for you. To the left in the Sequencer, all tracks in the Reason song are listed in the Track List. In some cases this is labeled Optional – then you dont have to make a selection.

This is the case if the control surface uses MIDI feedback – motor fader, displays, etc. If you like, you can rename your control surface in the Name field. Click OK to add the surface. Here is where all recorded sequencer data is displayed. You can scroll and zoom in the Sequencer by using the Sequencer scrollbar and Zoom buttons to the right and the Song Navigator at the bottom of the Sequencer – see Scrolling and Zooming in the Sequencer.

Depending on the surface model, alerts may appear, reminding you to select a specific preset etc. In some cases, Reason can restore a preset in the control surface to factory settings for you. If so, you will be informed about this. Finally you return to the Control Surfaces Preferences page, where your added surface is now listed. By clicking the Maximize Sequencer button at the top to the right, you can maximize the Sequencer to cover the entire Reason Song window.

By clicking the Detach Sequencer button you can detach the Sequencer and have it in a separate window. If your control surface model isnt listed If you cant find your control surface listed on the Manufacturer or Model pop-up menus when you try to add it, this means that theres no native support for that model. However, the program supports generic keyboards and controllers. Heres what to do: D. Select Other on the Manufacturer pop-up menu and then select one of the three options on the Model popup menu.

At the bottom of the Reason Song window is the sequencer Transport Panel. You can also set Tempo and Time Signature and various other parameters. The Transport Panel is always available together with the Sequencer.

If you have detached the Sequencer, a duplicate of the Transport Panel will be also present in the Rack window. By clicking the small grey triangle button to the far upper right you can hide the Transport Panel if you like. For more details about the Transport Panel, please refer to Transport Panel details. To the right of the Toolbar in the Sequencer is a big G button.

Clicking this will bring up the ReGroove Mixer. Selecting a surface in the list allows you to edit its settings or delete it from the list, by clicking the corresponding Edit or Delete button. Note that not all control surfaces support auto-detection – but you can always add control surfaces manually. The ReGroove Mixer is used for adding advanced grooves to your instrument tracks in the Sequencer.

To hide the ReGroove Mixer, just click the G button again. If you have surfaces added in the Attached Surfaces list that you do not wish to use with Reason, you can uncheck the Use with Reason checkbox. The surface designated as Master Keyboard cannot be locked to a specific device – it always follows the sequencer Master Keyboard Input. By selecting the Master Keyboard surface in the Attached Surfaces list and clicking this button allows you use Surface locking, although you will not be able to play the device.

See Locking a surface in the Remote chapter for details. Using several Reason Song windows You can have several Songs open at the same time. Each Song window can be moved, minimized and resized using the standard Windows and Mac procedures.

To add a control surface, click the Add button to open the Control Surfaces dialog. If you want to edit the settings for an existing control surface, click the Edit button. Then proceed as follows:. The Tool Window is a floating window which features four tabs that contain short-cuts for creating devices, editing in the sequencer, editing grooves for the ReGroove mixer and sample editing functions. The Tool Window can be accessed from the Window menu.

Alternatively, press [F8]. The [F8] key can be used for toggling between showing and hiding the Tool Window. See Adjusting for Latency for more information. Because of the latency problem, you might need to adjust Reasons playback in relation to the sync master, so that they are in perfect time.

The tempo will not differ between the two, but Reason might play ahead or behind the other application. You might need to adjust this. However, this is something you only need to do once. The setting is stored with your other preferences, so you dont need to adjust it again. Active Input and Output Channels This displays the number of audio input and output channels the currently selected audio hardware supports.

Clicking this will bring up a window with check boxes for all available inputs and outputs. Active inputs and outputs will be also indicated with yellow and green LEDs in the Reason Hardware Interface – see How Reason communicates with your audio hardware. This is used for determining the source to which audio playback should synchronize its sample rate.

If you have an audio card and a driver that supports it, you can choose to synchronize to external sources. See the Note and Automation Editing chapter for information on how to use the various functions of the Sequencer Tools tab. This may contain buffer settings, routing options, synchronization alternatives etc. Reason requires that the audio card uses an ASIO driver on Windows systems, if you want to use both audio in and audio out.

Direct X and MME drivers only support audio out. The On-screen Piano Keys window The On-screen Piano Keys floating window features a virtual keyboard which lets you play instrument devices without needing to have a MIDI master keyboard connected to your computer.

The On-screen Piano Keys window can be accessed from the Window menu. This menu lists all the available Audio Devices on your system, and lets you select which one Reason should use.

Which option to select depends on the audio hardware:. Alternatively, press [F4]. If you are using audio hardware for which there is a specific Core Audio driver, you should select this. The [F4] key can be used for toggling between showing and hiding the On-screen Piano Keys window. Select Group Selected Zones. The zones are grouped. Note that there is always at least one group, since the zones you create are always grouped together by default.

All instrument sounds have an inherent pitch. When playing a sample of such a sound on the keyboard, the keys you play must correspond to that pitch. For example, you may have recorded a piano playing the key C3. When you map this onto the NN-XT key map, you must set things up so that the sampler plays back the sample at original pitch when you press the key C3, and this is done by adjusting the root note.

Undo and Redo Virtually all actions in Reason can be undone. This includes creation, deletion and reordering of devices in the rack, parameter value adjustments, recording and editing in the sequencer etc. You can undo up to 30 actions. When you select this, any changes you have made on a loaded sample using the sample parameters root key, loop settings, etc. It is used for adding an empty zone to the key map.

An empty zone can be resized, moved and edited in the same way as zones that contain samples. After you have added an empty zone, you can assign a sample to it. Copy Zones The action to be undone is indicated next to the Undo command on the Edit menu.

For example, if your latest action was to delete some device s from the rack, the Edit menu will display Undo Delete Devices and Tracks. It copies the selected zone s , and all of its settings – including references to any sample it may contain – and places it in the clipboard buffer. You can then select Paste Zones to create a new zone that is an exact replica of the copied zone s. Similarly, the action to be redone is shown on the Edit menu. To redo the last undone action undo the undo operation , select Redo from the Edit menu, or hold down [Ctrl] Win or [Cmd] Mac and press [Y].

If you have used the Copy Zones command, with any number of selected zones, you can create exact duplicates of these by using the Paste Zones command. The pasted zones will then be added below any existing zones in the key map. The concept of multiple undos may require an explanation: You can undo up to 30 actions, or in other words, Reason has an Undo History with up to thirty steps.

Lets say you have performed the following actions:. It lets you duplicate any number of already existing zones containing samples or empty. Adjusted the Attack parameter of the synth device. Changed the panning for the synth device in the Mixer. Adjusted the playback tempo on the Transport Panel. The selected zones will now be copied and automatically inserted below the last one in the key map display.

The duplicated zones will contain references to the same samples as the original zones. They will also have the exact same key ranges and parameter settings. After these five actions, the Undo History will look as follows: 5. Adjust tempo 4. Change pan 3. Adjust Attack 2. Create Synth Device 1.

Create Mixer Device. Selecting this option will remove both the selected zones, and any samples they may contain. This option will automatically select all zones in a key map. It lets you easily copy parameter settings from one zone to any number of other zones. Proceed as follows:. By this we mean the zone with the settings you wish to copy, and the zone s to which you want to copy the settings. Mapping Samples Without Root Key or Tuning Information: Some samples may not have any information about root key or tuning stored in the file nor indicated in the file name.

If this is the case, you can still make use of the Automap function: 1. Select all samples that belong together and load them in one go, using the sample browser. One of the samples will be loaded to a key zone spanning the whole range, and the rest will reside in the sample memory. Manually set the root key, and adjust the tune knob if the sample needs pitch fine-tuning. If you now select Redo, the most recently undone action will be redone.

In this case, your panning adjustment will be performed again and added to the Undo History again :. Without any information stored in the file, or if the file name doesnt indicate the root key, you will have to use your ears for this step. Play the sample across different areas of the keyboard and listen to where it sounds the most natural. As long as you are in the general area of the correct root key, the result should be o. You can always adjust this later. Select the next sample using the Sample knob, and repeat the previous step.

Proceed like this until you have set a root key for all the samples. Select Automap Samples from the edit menu. At this point, you still have the option to Redo the tempo change. But if you instead perform another action e.

To remove a sample from a Redrum drum machine, select its drum sound channel and then select Delete Sample from the Edit menu. To remove a sample from an NN19 Samplers memory, select the zone it belongs to, and then select Delete Sample from the Edit menu. The sample is removed from the zone and from sample memory. The zone still remains though. To delete a zone, you must use the option Delete Zones. When you select it, all samples that are not assigned to a key zone are deleted from sampler memory.

This way you can make sure that you are not wasting any sample memory for samples that are not actually used. It splits the currently selected key zone in the middle. The new zone is the upper half of the split, and is empty. The dividing point has a handle above it. It deletes the currently selected key zone from the key map. Navigate to a location containing any of the sample formats listed above, select one and click Open. If the zone contained a sample prior to loading, this will be replaced, both in the zone and in the sample memory, unless the sample was also used by another key zone.

If you loaded several samples, one of the samples the sample that was selected furthest down in the Browser list will be loaded into the key zone, and the other samples will be loaded into the sample memory. Make sure the Remote Editor panel is folded out, by clicking the small arrow in the bottom left corner. If a zone is selected when you browse for samples, the sample will be loaded into that zone, replacing any previous sample.

This menu item applies to the NN19 Sampler. If you have a number of samples that belong together but havent been mapped to key zones, you can use the Automap Samples function. This is used in the following way:. Each sample will be placed correctly according to its root note, and will be tuned according to the information in the sample file. The root key will always be in the middle of each zone, with the zone extending both down and up in relation to the root position.

Hence, no key zone high or low limits have to be manually set! About this chapter Clear Pattern This menu item clears empties the current pattern on the selected pattern device Redrum or Matrix. The On-screen Piano Keys window enables you to play instrument devices using either your mouse or computer keyboard. This provides a simple and convenient way to input notes or chords when using the program without an attached MIDI master keyboard. Browse Patches This menu item allows you to select a new Patch for a device.

The menu item reflects which device is selected – in other words, you must select the device for the corresponding Browse Patches item to appear on the Edit menu. When you select the menu item, the Browser dialog appears, allowing you to locate and select the patch, on disk or within a ReFill.

When you select a patch, the devices parameters will be set according to the values stored in the patch, and the name of the patch will be shown in the patch name display. As with any change you make, this operation can be undone. Any parameter adjustments you make on the device panel after selecting a patch will not affect the actual patch file for this you need to re-save the patch. Octo Rex devices contain references to samples. Just like patches, samples can be independent files on the hard disk or elements within a ReFill or a SoundFont.

However, if sample files have been moved or renamed after a patch was saved, the sample file references in the patch will not be accurate. If this is the case when you select a patch, the program will tell you so. You can then choose to either manually locate the missing files, to have the program search for them in all stored locations and ReFills or to proceed without the missing sounds.

Like the Tool window, the On-Screen Piano Key window floats on top of other windows, remaining visible most of the time. Mouse Mode is for entering notes with the mouse, and Computer Keys Mode for using the computer keyboard to enter notes.

The two modes are described separately below. This menu item is used to add a loop to the selected Dr. Octo Rex Loop Slot. Browse Samples The following sample formats can be loaded: Wave.

This means that the Piano Keys will trigger the device associated with the track that has Master Keyboard Input. This is an open standard format for wavetable synthesized audio, developed by E-mu systems and Creative Technologies. REX file slices. When the On-screen Piano Keys window is in Mouse mode, you can resize it by clicking and dragging the window frame according to standard procedures.

REX files are music loops created in the ReCycle program. This program slices up loops into multiple samples. These samples – or slices – can be loaded into the devices mentioned. This is especially useful in Mouse mode, since you can adapt the window to show the desired note range. The Keyboard Navigator This is present in both modes and shows the total key range.

The green area indicates the key range available in the On-screen Piano Keys window. This function should be used if you want to rearrange devices or sequencer tracks according to the order of the current selection.

For example, if you want to rearrange the rack devices according to the current sequencer track order, you can select all sequencer tracks and then choose Sort Selected Device Groups to rearrange the rack devices. Keyboard Navigator. Auto-routing is normally performed when:. However, if a device is already in the rack, you can force it to be auto-routed by selecting it and then select this menu item. Keys that produce sound are indicated by a gray strip above the keyboard in the Keyboard Navigator.

This is useful when playing a patch where only certain keys or key ranges produce sound, e. For more information about auto-routing rules, see Automatic routing. Available notes for the currently selected instrument.

By selecting several devices in the rack and selecting Combine, a Combinator device will be created containing the selected devices. By selecting the Combinator or one or several devices contained in a Combinator and then selecting Uncombine will remove the devices from the Combinator and into the rack.

In case the whole Combinator is selected, this will be removed and the devices it contains will be moved into the rack. The current octave number is always shown for the leftmost key – by default the [A] key on the computer keyboard. Sometimes it is useful to start with a clean slate when creating a synth sound, a drum kit or a sampler patch.

This is done by selecting Initialize Patch from the device context menu or Edit menu. This sets all parameters to standard values. Octo Rex, Redrum or Kong devices will also remove samples from the device, allowing you to start from scratch. Moves the current pattern in the selected Redrum or Matrix to the clipboard. The pattern is then cleared. Copies the current pattern in the selected Redrum or Matrix to the clipboard.

To enter notes, simply click on the keyboard with your mouse. Copies the pattern on the clipboard to the current pattern location in the selected Redrum or Matrix device. This overwrites the current pattern with the one on the clipboard. Note that this can be used to transfer patterns between different Reason songs. The keys are velocity sensitive. The higher up on the key you click, the lower the velocity and vice versa.

If you copy and paste several devices, the connections between these are preserved. If you hold down [Shift] when you paste a device, Reason will attempt to auto-route it. For example, [Shift]-pasting an instrument device typically connects it to the first free mixer input s above it in the rack. You can also paste the device s and track s into another song, including all sequencer data and device settings.

If you have deleted the original tracks, or if you paste into another Reason song document, the clip will be pasted at the song position on the selected track if the track type is the same as the original. Otherwise new tracks will be created. If the clip is a note clip, a new Combinator track will be created. Notes or automation points will be pasted at the song position on the selected track if the track types are compatible. Individual Kong Drum patches can be copied and pasted from one selected pad to another.

The keyboard octave range can be set using the arrow buttons at each side of the navigator keyboard. If you delete a sequencer track with this menu item then called Delete Tracks and Devices , its device is also deleted.

Each C key is labeled with the octave number. You can also simply drag the green key range area to where you want. It will snap to octave ranges. Resizing horizontally extends or diminishes the key range. By resizing the window vertically you change the key size for the keyboard, as well as the key range.

If Auto-group Devices and Tracks is selected in the Options menu, an alert appears asking you if you want to delete only the selected device or the entire Device Group – see About Device Groups.

Delete Tracks This deletes the currently selected sequencer track s without removing the corresponding rack device s. If you press [Shift] when entering notes, the notes will sustain, just like when using a sustain pedal. The duplicated items will appear below the selected device and track, respectively. The Repeat function will continuously repeat the last clicked note as quarter notes with a quarter note pause in between at the current tempo.

This feature can be useful when tweaking synth parameters or browsing for patches. The result depends on which area rack, track list, etc. This is indicated by a thin frame around an area in the document window. You can use this menu item to quickly apply a command to all items you are working on, for example deleting all devices in the rack select Select All Devices and then press [Delete] or for Quantizing all notes in an open clip select Select All and then click the Quantize button in the Tool window.

See About selecting all devices in a Device Group. When Computer Keys Mode is selected, the On-screen Piano Keys window shows a graphic partial representation of a computer keyboard. The window cannot be resized in this mode. The Computer Keys keyboard range is fixed to 18 notes from C to F , although the octave range will give you access to any notes within the ten octaves shown in the navigator.

You can also click on the keys with your mouse to trigger notes. The numerical keys in the top row are not used to enter notes but to set velocity, see Velocity. The default layout of the Computer Keys logically reflects the layout of a piano keyboards black and white keys.

Virtually any actions in Reason can be undone. The first leftmost key represents C and so on up to F an octave above. By default, the [A]-key will play the first C, the [W]-key a C and so on, according to piano keyboard standards. If you wish, you can customize the note to key assignment in the Preferences – Language and Computer Keyboard page see On-screen Piano Keys in Preferences. The action to be undone is indicated next to the Undo command on the Edit menu.

For example, if your latest action was to delete some device s from the rack, the Edit menu will say Undo Delete Devices. See Setting Octave range for more ways of changing the Octave range.

The action to be redone is indicated next to the Redo command on the Edit menu. Press [Shift] when entering notes to make the notes sustain, just like when using a sustain pedal.

This command takes the selected item s , removes them and places them on the clipboard an invisible storage location from where they can later be pasted in. There is also a Sustain button in the On-screen Piano Keys window that has the same functionality. Cutting applies to devices and their sequencer tracks, sequencer clips, notes and automation points.

This command takes the selected item s , copies them and places the copies on the clipboard an invisible storage location from where they can later be pasted in. Copying applies to devices and their sequencer tracks, sequencer clips, notes, automation points and device patches. Also individual Kong Drum patches can be copied and pasted from one selected pad to another. In Computer Keys Mode, note velocity for notes you enter is set using the numerical keys in the top row.

The currently set value is also shown in the Velocity value field. The numerical keys correspond to the following velocity values: Numerical. This command takes the items that you have cut or copied to the clipboard and pastes them back into the document.

When you paste a sequencer track, its device will be pasted at the same time and vice versa, if the device has a track. Pasted tracks and devices are inserted below the currently selected track in the track list and below the selected device in the rack, respectively. These are:. Octo Rex patch files. This feature will randomly vary the velocity values for the notes you enter. There are four modes; None default , Light, Medium and Heavy.

The degree of velocity variation is as follows. You can also save a patch by clicking the floppy disk button on the device panel. You can save a patch under the same name and location without having the save dialog appear by holding down [Alt] Win or [Option] Mac and clicking the floppy disk button on the device panel.

Note that this overwrites the original patch! When you have created a complete song, you will want to mix it down to a WAV or AIFF audio file to make it playable for other people who dont use Reason.

Page 3: General Keyboard Shortcuts About the Key Commands document This document contains compiled lists of all keyboard shortcuts and modifier keys available in Reason Version 6 – and in all Reason Version 6 devices.

Keyboard shortcuts are keys or combinations of keys that can be pressed to ex- ecute various functions. In sample column, at root pitch and unprocessed. Print page 1 Print document 11 pages. Keyboard shortcuts are keys or combinations of keys that can be pressed to ex- ecute various functions. In sample column, at root pitch and unprocessed. Print page 1 Print document 11 pages. Rename the bookmark.

When you switch back to Song mode, any edits made to the Block’s contents will be applied wherever the Block appears in the arrangement.

This can save you a great deal of tedious copying and pasting. For instance, if you decide a synth line could be improved by a filter sweep, you can program the required automation in the relevant Block, and it will be included every time the synth line appears. Ordinary clips can be recorded or programmed in tracks in Song Mode in the usual way, and overlaid on top of Blocks, overriding their content. Although they may appear a small refinement, Blocks prove extremely useful in practice.

Reason’s new Kong Drum Designer is a powerful drum-sound module. Kong combines sample playback and multiple synthesis methods with flexible internal effects routing. These, in turn, feed into a master bus, where further effects can be applied.

There’s also an auxiliary bus for send effects. A pad settings pane provides quick access to a few basic settings for the selected pad: pitch, pan, level, tone, decay and effects send levels. Entire sets of pad settings can be copied and pasted between pads. When a kit has been organised to your liking, it can be saved as a patch. The drum modules are at the heart of Kong, and there are a number to choose from. The level, pitch and velocity range for each sample can be adjusted independently, and two or more samples can be added to an ‘Alt’ group so that playback alternates between them each time the pad is triggered.

Several playback modes are available: Loop Trig plays the entire loop when triggered, while Chunk Trig allows chunks of the loop to be assigned across several pads and Slice Trig allows you to assign a single slice to a pad, or several slices, with playback alternating between them each time the pad is triggered.

Finally, Stop mode allows you to use one pad to stop the playback of another. Individual slices can be selected in the waveform display, have an ADSR envelope applied, have their pitch and level adjusted, or their playback reversed. Pitch and level can both be modulated by MIDI velocity. There are some parameters that all three modules have in common Pitch, Damp, Decay and some that are specific to one drum type or another Edge Tune for the snare drum, Beater Level for the bass drum, and so on.

Regardless of what’s going on behind the scenes, the audible results are impressive. All three drum types sound convincingly ‘real’, and could easily compete with a sampled kit in the context of a mix.

They’re responsive to velocity in a way that seems quite natural. Tweaking the different parameters produces a range of useful variations, and even with the controls set to their extremes, it’s impossible to come up with anything that’s not a usable drum sound.

The physical modelling modules have three ‘synth’ counterparts, also called Bass Drum, Snare Drum and Tom Tom — which might be confusing, if it weren’t for their very different appearances.

Similar sets of specialised controls are available: Level, Pitch and Decay are common to all, Tone and Attack belong to the bass-drum module, Harmonic Balance and Harmonic Frequency to the snare, and so on.

Again, the results are impressive.

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